OBJ → GLB

Convert OBJ to GLB — Free Online Converter

Turn a plain-text .obj into a single binary .glb that the whole modern stack reads. It runs in this tab, costs nothing, and no account is involved anywhere.

Seconds, not a queuePrivate — nothing uploadedFree, no accountUpdated August 2026
OBJ to GLB converterRuns on your device
Click or drop a OBJ file hereThe file stays on this device — nothing is uploaded
No upload, so no rate limit

How to convert OBJ to GLB

Three steps, one page, no account. The whole conversion is a local operation — the slowest part is you finding the file.

  1. Drop your file

    Drag the file onto the box above. It is read straight off your disk with the browser's File API — no upload, and no progress bar to a server.

  2. Conversion runs in your browser

    The file is parsed, every mesh is baked into world space, and the result is written out in the target format. Your CPU does the work, so a client's unreleased model never leaves the room.

  3. Download the result

    Save the converted file and open it wherever you were headed. Nothing is watermarked and nothing expires.

OBJ and GLB, explained

They solve different problems, which is exactly why one direction of this conversion costs you something and the other does not.

What is OBJ?

OBJ is a plain-text mesh format from the late eighties that every 3D application on earth can read. Geometry, normals and UV coordinates live in the .obj itself; materials live in a separate .mtl file beside it.

Extension
.obj
Carries
Triangles, normals, UVs
Colour
Only with an .mtl file
Best for
Older pipelines, sculpting, exchange

What is GLB?

GLB is the binary flavour of glTF — one file carrying geometry, UV coordinates, materials, textures and a scene graph together. It is what the web, Blender, Unity, Unreal and Three.js all read natively, and it is what this site's generator hands you.

Extension
.glb
Carries
Mesh, texture and scene
Colour
Yes, PBR materials
Best for
Web, engines, AR
The honest part

What survives the OBJ → GLB conversion

Every conversion is a trade. Any tool that tells you otherwise is lying to you, so here is the exact ledger before you commit.

Survives

  • Every triangle. The mesh is re-wrapped, not rebuilt, so the geometry is identical to what went in.
  • Whatever material the source had. If the original carried colour or textures, they come across into the GLB.
  • One single file. Geometry and any textures end up inside one .glb, so there is nothing to lose in transit.
  • Instant web preview. A GLB opens in every browser-based viewer, including the free one on this site.

Does not survive

  • Nothing is invented. A source file with no material produces a grey GLB — no converter can add colour that was never there.
  • Animation. The static scene is exported, so rigged or animated sources arrive frozen.
  • External references. Textures that lived in separate files beside the original are not fetched.
  • Format-specific extras. Anything the original stored outside its meshes does not survive the round trip.

GLB is the format to keep. It holds geometry and texture in one file and every modern engine reads it, which is why the generator on this page outputs it. Convert onwards whenever a slicer or an older pipeline needs something else.

When should you run this conversion?

OBJ is thirty-odd years old and still everywhere, which means a lot of useful geometry is stuck in a format the web cannot display. This is the conversion that unsticks it.

  • Publishing an older asset. Anything destined for a web viewer, an embed or AR needs to be glTF, and GLB is glTF in one file.
  • Cutting the file size. Binary GLB is typically a fraction of the same mesh written out as text coordinates.
  • Consolidating a hand-off. An OBJ usually travels with an .mtl and a folder of images; a GLB is one file that cannot arrive incomplete.
  • Importing into an engine cleanly. Unity and Unreal both read GLB directly, without the material-path guessing that OBJ imports often involve.

This converter reads the .obj itself, so a material defined in a separate .mtl does not come with it — the GLB arrives untextured. Check the result in the viewer before you build anything on top of it.

The generator

Make a 3D model right here

You do not have to go back to the home page. Type a prompt or drop an image, and take the .glb — free, anonymous, no watermark.

Free · anonymous · no queue
Try:
Turnstile — human check, no account

Frequently asked questions

No. The converter reads the .obj geometry — vertices, normals and UVs — and writes those into the GLB. Because the UVs survive, you can point the material at the same texture images again in Blender or your engine and it will line up.

Related conversions

Same converter, same rules: free, in your browser, no signup.

Need the model, not just the format?

3D AI Studio generates the .glb too — free, anonymous, no watermark.

Convert OBJ to GLB, free, right now

No signup, no upload, no watermark — and the converter does not care how big the file is.

FreeNo signupNothing uploadedNo watermark