FBX → GLB

Convert FBX to GLB — Free Online Converter

FBX is Autodesk's world; GLB is the web's. This converter moves a mesh from one to the other in your browser — free, anonymous, and with no upload — so an engine asset can finally be viewed in a link.

Seconds, not a queuePrivate — nothing uploadedFree, no accountUpdated August 2026
FBX to GLB converterRuns on your device
Click or drop a FBX file hereThe file stays on this device — nothing is uploaded
No upload, so no rate limit

How to convert FBX to GLB

Three steps, one page, no account. The whole conversion is a local operation — the slowest part is you finding the file.

  1. Drop your file

    Drag the file onto the box above. It is read straight off your disk with the browser's File API — no upload, and no progress bar to a server.

  2. Conversion runs in your browser

    The file is parsed, every mesh is baked into world space, and the result is written out in the target format. Your CPU does the work, so a client's unreleased model never leaves the room.

  3. Download the result

    Save the converted file and open it wherever you were headed. Nothing is watermarked and nothing expires.

FBX and GLB, explained

They solve different problems, which is exactly why one direction of this conversion costs you something and the other does not.

What is FBX?

FBX is Autodesk's interchange format and the default currency between Maya, 3ds Max, Unity and Unreal. It carries meshes, materials, rigs and animation, but it is proprietary and a poor fit for the open web.

Extension
.fbx
Carries
Meshes, materials, rigs, animation
Colour
Yes
Best for
Game engines, DCC hand-offs

What is GLB?

GLB is the binary flavour of glTF — one file carrying geometry, UV coordinates, materials, textures and a scene graph together. It is what the web, Blender, Unity, Unreal and Three.js all read natively, and it is what this site's generator hands you.

Extension
.glb
Carries
Mesh, texture and scene
Colour
Yes, PBR materials
Best for
Web, engines, AR
The honest part

What survives the FBX → GLB conversion

Every conversion is a trade. Any tool that tells you otherwise is lying to you, so here is the exact ledger before you commit.

Survives

  • Every triangle. The mesh is re-wrapped, not rebuilt, so the geometry is identical to what went in.
  • Whatever material the source had. If the original carried colour or textures, they come across into the GLB.
  • One single file. Geometry and any textures end up inside one .glb, so there is nothing to lose in transit.
  • Instant web preview. A GLB opens in every browser-based viewer, including the free one on this site.

Does not survive

  • Nothing is invented. A source file with no material produces a grey GLB — no converter can add colour that was never there.
  • Animation. The static scene is exported, so rigged or animated sources arrive frozen.
  • External references. Textures that lived in separate files beside the original are not fetched.
  • Format-specific extras. Anything the original stored outside its meshes does not survive the round trip.

GLB is the format to keep. It holds geometry and texture in one file and every modern engine reads it, which is why the generator on this page outputs it. Convert onwards whenever a slicer or an older pipeline needs something else.

When should you run this conversion?

Convert when the file has to leave the DCC ecosystem. FBX is proprietary and no browser reads it, so anything headed for the web, a viewer or AR has to become glTF first.

  • Getting a Maya or 3ds Max asset onto the web. No browser has ever read FBX natively, and none is going to start.
  • Sharing with someone who has no 3D software. A GLB opens in a browser viewer; an FBX opens in nothing they have installed.
  • Standardising a library. Teams that keep one canonical format almost always pick glTF, because it is open and versioned.
  • Feeding a web-based pipeline. Three.js, model-viewer and every AR flow start from glTF and go nowhere near FBX.

The static mesh comes across, along with whatever material the FBX had embedded; rigs and animation do not — the scene is exported in the pose it loaded in. Inspect it in the viewer to confirm what survived before you rebuild anything.

The generator

Make a 3D model right here

You do not have to go back to the home page. Type a prompt or drop an image, and take the .glb — free, anonymous, no watermark.

Free · anonymous · no queue
Try:
Turnstile — human check, no account

Frequently asked questions

No. The converter exports the static scene, so a rigged or animated FBX arrives as a single frozen mesh. Keep the FBX for the animation work and use the GLB as the thing you show people.

Related conversions

Same converter, same rules: free, in your browser, no signup.

Need the model, not just the format?

3D AI Studio generates the .glb too — free, anonymous, no watermark.

Convert FBX to GLB, free, right now

No signup, no upload, no watermark — and the converter does not care how big the file is.

FreeNo signupNothing uploadedNo watermark